Dave Trainer | Dangerous

// Save the level to local storage saveLevel() { const levelData = JSON.stringify(this.objects); localStorage.setItem('levelData', levelData); }

The Level Editor feature will be implemented using a combination of HTML, CSS, and JavaScript. The level canvas will be rendered using a HTML5 canvas element, and the object library and properties panel will be built using JavaScript and CSS. dangerous dave trainer

## Level Editor API

// level-editor.js

// Add event listeners for user interactions canvas.addEventListener('click', (event) => { const object = new Object(); object.x = event.clientX; object.y = event.clientY; levelEditor.addObject(object); }); // Save the level to local storage saveLevel()

class LevelEditor { constructor(canvas) { this.canvas = canvas; this.context = canvas.getContext('2d'); this.objects = []; } { const object = new Object()

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