Install Playeranimator Version 099 Or Later | Better
for (int i = 0; i < Mathf.Max(v1Parts.Length, v2Parts.Length); i++) { int v1Part = i < v1Parts.Length ? int.Parse(v1Parts[i]) : 0; int v2Part = i < v2Parts.Length ? int.Parse(v2Parts[i]) : 0;
[MenuItem("Tools/PlayerAnimator/Check Version")] public static void CheckVersion() { // Get the current version string currentVersion = PlayerPrefs.GetString("PlayerAnimatorVersion", ""); install playeranimator version 099 or later better
using UnityEngine; using UnityEditor;
Here's a simple example of how this feature could be implemented in a Unity project: for (int i = 0; i < Mathf