Java Game Jar 320x240

public void update(long currentTime) { if (lastUpdateTime == 0) { lastUpdateTime = currentTime; }

public class GameWindow extends Application { @Override public void start(Stage primaryStage) { StackPane root = new StackPane(); Scene scene = new Scene(root, 320, 240); primaryStage.setScene(scene); primaryStage.setTitle("My Game"); primaryStage.show(); } java game jar 320x240

// Update game state here System.out.println("Game updated at " + currentTime); } } public void update(long currentTime) { if (lastUpdateTime ==

primaryStage.show(); }

java -jar mygame.jar Your game should now run at a resolution of 320x240. Scene scene = new Scene(root

public class GameLogic { private long lastUpdateTime = 0;