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Kamehameha Simulator Script- Mobile Gui -infini... Apr 2026

# Draw Kamehameha level kamehameha_level_text = font.render(f"Kamehameha Level: {self.kamehameha_level}", True, BLACK) screen.blit(kamehameha_level_text, (20, 200))

def draw(self, screen): # Draw energy bar energy_bar_width = 200 energy_bar_height = 20 energy_bar_x = (WIDTH - energy_bar_width) / 2 energy_bar_y = 100 pygame.draw.rect(screen, RED, (energy_bar_x, energy_bar_y, energy_bar_width * self.energy / 100, energy_bar_height))

# Create an instance of the Kamehameha simulator simulator = KamehamehaSimulator() Kamehameha Simulator Script- Mobile Gui -Infini...

def handle_event(self, event): if event.type == pygame.MOUSEBUTTONDOWN: if 300 <= event.pos[1] <= 350: if (WIDTH - 100) / 2 <= event.pos[0] <= (WIDTH + 100) / 2: # Fire Kamehameha! self.energy -= 10 if self.energy < 0: self.energy = 0

# Initialize Pygame pygame.init()

# Kamehameha simulator class class KamehamehaSimulator: def __init__(self): self.energy = 100 self.kamehameha_level = 1

def update(self): pass

# Set up the display screen = pygame.display.set_mode((WIDTH, HEIGHT))

# Draw Kamehameha level kamehameha_level_text = font.render(f"Kamehameha Level: {self.kamehameha_level}", True, BLACK) screen.blit(kamehameha_level_text, (20, 200))

def draw(self, screen): # Draw energy bar energy_bar_width = 200 energy_bar_height = 20 energy_bar_x = (WIDTH - energy_bar_width) / 2 energy_bar_y = 100 pygame.draw.rect(screen, RED, (energy_bar_x, energy_bar_y, energy_bar_width * self.energy / 100, energy_bar_height))

# Create an instance of the Kamehameha simulator simulator = KamehamehaSimulator()

def handle_event(self, event): if event.type == pygame.MOUSEBUTTONDOWN: if 300 <= event.pos[1] <= 350: if (WIDTH - 100) / 2 <= event.pos[0] <= (WIDTH + 100) / 2: # Fire Kamehameha! self.energy -= 10 if self.energy < 0: self.energy = 0

# Initialize Pygame pygame.init()

# Kamehameha simulator class class KamehamehaSimulator: def __init__(self): self.energy = 100 self.kamehameha_level = 1

def update(self): pass

# Set up the display screen = pygame.display.set_mode((WIDTH, HEIGHT))